Card Codex

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17 May 2024: Card library updated.

Experimental Pilot

U · Creature — Human Pilot

Ward {2} {U}, Discard two cards: Draft a card from Experimental Pilot's spellbook. Experimental Pilot crews Vehicles as though its power were 2 greater. 1/2

Similar cards

Color identity:
NameManaTypeText
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Mighty Emergence 2GEnchantment Whenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it.
Silumgar Assassin 1BCreature — Human Assassin Creatures with power greater than Silumgar Assassin's power can't block it. Megamorph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Silumgar Assassin is turned face up, destroy target creature with power 3 or less an opponent controls. 2/1
Beacon Behemoth 3GGCreature — Beast {1}: Target creature with power 5 or greater gains vigilance until end of turn. 5/3
Drowsing Tyrannodon 1GCreature — Dinosaur Defender (This creature can't attack.) As long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn't have defender. 3/3
Guiding Bolt 2WInstant Destroy target creature with power 4 or greater. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Skywhaler's Shot 2WInstant Destroy target creature with power 3 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Bristlepack Sentry 1GCreature — Plant Wolf Defender As long as you control a creature with power 4 or greater, Bristlepack Sentry can attack as though it didn't have defender. 3/3
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