M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Case of the Locked Hothouse | 3G | Enchantment — Case | You may play an additional land on each of your turns. To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.) Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library. |
Escape to the Wilds | 3RG | Sorcery | Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn. You may play an additional land this turn. |
Oracle of Mul Daya | 3G | Creature — Elf Shaman | You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play lands from the top of your library. 2/2 |
Fastbond | G | Enchantment | You may play any number of lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you. |
Wish | 2R | Sorcery | You may play a card you own from outside the game this turn. |
Scout's Warning | W | Instant | The next creature card you play this turn can be played as though it had flash. Draw a card. |
Dryad of the Ilysian Grove | 2G | Enchantment Creature — Nymph Dryad | You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types. 2/4 |
Skyshroud Blessing | 1G | Instant | All lands gain shroud until end of turn. (They can't be the targets of spells or abilities.) Draw a card. |
Sylvan Echoes | G | Enchantment | Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.) |
Storm Cauldron | 5 | Artifact | Each player may play an additional land during each of their turns. Whenever a land is tapped for mana, return it to its owner's hand. |