Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Explore the Underdark

4G · Sorcery

Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle. You take the initiative.

Similar cards

Color identity:
NameManaTypeText
Magosi, the Waterveil Land Magosi, the Waterveil enters the battlefield tapped. {T}: Add {U}. {U}, {T}: Put an eon counter on Magosi, the Waterveil. Skip your next turn. {T}, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one.
Burning of Xinye 4RRSorcery You destroy four lands you control, then target opponent destroys four lands they control. Then Burning of Xinye deals 4 damage to each creature.
Covenant of Minds 4USorcery Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If they don't, put those cards into your graveyard and draw five cards.
Cruel Deceiver 1BCreature — Spirit {1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains "Whenever Cruel Deceiver deals damage to a creature, destroy that creature" until end of turn. Activate only once each turn. 2/1
Minas Morgul, Dark Fortress Legendary Land Minas Morgul, Dark Fortress enters the battlefield tapped. {T}: Add {B}. {3}{B}, {T}: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)
Simic Fluxmage 2UCreature — Merfolk Wizard Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {1}{U}, {T}: Move a +1/+1 counter from Simic Fluxmage onto target creature. 1/2
Double Take 3UUInstant Choose another player. You draw two cards. At the beginning of the first upkeep in your next game with that player, you draw two cards.
Life GSorcery All lands you control become 1/1 creatures until end of turn. They're still lands.
Sphinx's Tutelage 2UEnchantment Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process. {5}{U}: Draw a card, then discard a card.
Temple of the False God Land {T}: Add {C}{C}. Activate only if you control five or more lands.
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