M:tG card similarity search
3 · Sorcery
Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. Each player gains 3 life.
Name | Mana | Type | Text |
---|---|---|---|
Wayfaring Giant | 5W | Creature — Giant | Domain — Wayfaring Giant gets +1/+1 for each basic land type among lands you control. 1/3 |
Case of the Stashed Skeleton | 1B | Enchantment — Case | When this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.) To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.) Solved — {1}{B}, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery. |
Wishclaw Talisman | 1B | Artifact | Wishclaw Talisman enters the battlefield with three wish counters on it. {1}, {T}, Remove a wish counter from Wishclaw Talisman: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of Wishclaw Talisman. Activate only during your turn. |
Soul's Attendant | W | Creature — Human Cleric | Whenever another creature enters the battlefield, you may gain 1 life. 1/1 |
Sorin, Imperious Bloodlord | 2B | Legendary Planeswalker — Sorin | [+1]: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it. [+1]: You may sacrifice a Vampire. When you do, Sorin, Imperious Bloodlord deals 3 damage to any target and you gain 3 life. [−3]: You may put a Vampire creature card from your hand onto the battlefield. Loyalty 4 |
Sheltering Prayers | W | Enchantment | Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.) |
Staff of the Sun Magus | 3 | Artifact | Whenever you cast a white spell or a Plains enters the battlefield under your control, you gain 1 life. |
Bala Ged Thief | 3B | Creature — Human Rogue Ally | Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from their hand equal to the number of Allies you control. You choose one of them. That player discards that card. 2/2 |
Palace Siege | 3BB | Enchantment | As Palace Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand. • Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life. |
Forcemage Advocate | 1G | Creature — Centaur Shaman | {T}: Return target card from an opponent's graveyard to their hand. Put a +1/+1 counter on target creature. 2/1 |