Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Explore the Vastlands

3 · Sorcery

Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. Each player gains 3 life.

Similar cards

Color identity:
NameManaTypeText
Piper's Melody GSorcery Shuffle any number of target creature cards from your graveyard into your library.
Renewing Touch GSorcery Shuffle any number of target creature cards from your graveyard into your library.
Circle of Affliction 1BEnchantment As Circle of Affliction enters the battlefield, choose a color. Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
Tablet of Epityr 1Artifact Whenever an artifact you control is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life.
Discerning Financier 2WCreature — Human Noble At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") {2}{W}: Choose another player. That player gains control of target Treasure you control. You draw a card. 2/3
Ugin's Mastery 4Enchantment Whenever you cast a colorless creature spell, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever you attack with creatures with total power 6 or greater, you may turn a face-down creature you control face up.
Nezumi Shortfang 1BCreature — Rat Rogue {1}{B}, {T}: Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang. 1/1
Painful Quandary 3BBEnchantment Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.
Unifying Theory 1UEnchantment Whenever a player casts a spell, that player may pay {2}. If the player does, they draw a card.
Vault 112: Sadistic Simulation 2UREnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Tap up to one target creature and put a stun counter on it. You get {E}{E} (two energy counters). III — Pay any amount of {E}. If you paid one or more {E} this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost.
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