Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Explosive Entry

1R · Sorcery

Destroy up to one target artifact. Put a +1/+1 counter on up to one target creature.

Similar cards

Color identity:
NameManaTypeText
A-Metropolis Angel 3WUCreature — Angel Soldier Flying Whenever you attack with one or more creatures with counters on them, draw a card. 3/3
Metropolis Angel 2WUCreature — Angel Soldier Flying Whenever you attack with one or more creatures with counters on them, draw a card. 3/1
B.F.M. (Big Furry Monster) BBBBBBBBBBBBBBBScariest Creature You'll Ever See B.F.M. onto the battlefield. If one B.F.M. card more creatures. 99/99
Duh BInstant Destroy target creature with reminder text. (Reminder text is any italicized text in parentheses that explains rules you already know.)
A-Vampire Scrivener 3BCreature — Vampire Warlock Flying Whenever you gain life during your turn, put a +1/+1 counter on Vampire Scrivener. Whenever you lose life during your turn, put a +1/+1 counter on Vampire Scrivener. 2/2
The Master, Mesmerist 2UBLegendary Creature — Time Lord Rogue {T}: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it. (A creature with skulk can't be blocked by creatures with greater power.) Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card. 3/3
Luminarch Aspirant 1WCreature — Human Cleric At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. 1/1
Viashino Heretic 2RCreature — Viashino {1}{R}, {T}: Destroy target artifact. Viashino Heretic deals damage to that artifact's controller equal to the artifact's mana value. 1/3
Kor Sanctifiers 2WCreature — Kor Cleric Kicker {W} (You may pay an additional {W} as you cast this spell.) When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment. 2/3
Bleeding Edge 1BBSorcery Up to one target creature gets -2/-2 until end of turn. Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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