Card Codex

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17 May 2024: Card library updated.

Extinction Event

3B · Sorcery

Choose odd or even. Exile each creature with mana value of the chosen quality. (Zero is even.)

Similar cards

Color identity:
NameManaTypeText
Intrepid Stablemaster 1GCreature — Human Scout Reach {T}: Add {G}. {T}: Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells. 2/2
Ruin Rat 1BCreature — Rat Deathtouch When Ruin Rat dies, exile target card from an opponent's graveyard. 1/1
Necromantic Selection 4BBBSorcery Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.
Extract Brain XUBSorcery Target opponent chooses X cards from their hand. Look at those cards. You may cast a spell from among them without paying its mana cost.
Gang of Devils 5RCreature — Devil When Gang of Devils dies, it deals 3 damage divided as you choose among one, two, or three targets. 3/3
Mouth to Mouth 3USorcery Choose target opponent and target creature they control. You and that player have a breath-holding contest. If you win, you gain control of that creature.
The Rack 1Artifact As The Rack enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand.
Jacob Hauken, Inspector 1ULegendary Creature — Human Advisor {T}: Draw a card, then exile a card from your hand face down. You may look at that card for as long as it remains exiled. You may pay {4}{U}{U}. If you do, transform Jacob Hauken, Inspector. 0/2
Faldorn, Dread Wolf Herald 1RGLegendary Creature — Human Druid Whenever you cast a spell from exile or a land enters the battlefield under your control from exile, create a 2/2 green Wolf creature token. {1}, {T}, Discard a card: Exile the top card of your library. You may play it this turn. 3/3
The Matrix of Time Plane — Gallifrey When you planeswalk to The Matrix of Time, each player exiles the top card of their library. During your turn, you may play lands and cast spells from among cards exiled with The Matrix of Time. Whenever you play a land or cast a spell from among cards exiled with The Matrix of Time, that card's owner loses 3 life and exiles the top card of their library. Whenever chaos ensues, create two Treasure tokens.
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