M:tG card similarity search
3B · Sorcery
Choose odd or even. Exile each creature with mana value of the chosen quality. (Zero is even.)
Name | Mana | Type | Text |
---|---|---|---|
Protean War Engine | RW | Artifact — Vehicle | As Protean War Engine enters the battlefield, draft a card from Protean War Engine's spellbook and exile it. Whenever Protean War Engine becomes crewed, until end of turn, it becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types. Crew 3 0/4 |
Loose in the Park | 1G | Enchantment — Aura | Enchant land When Loose in the Park enters the battlefield, draw a card, then draft a card from Loose in the Park's spellbook and exile it. {3}: Enchanted land becomes a copy of the exiled card until end of turn and gains haste. It's still a land. |
Archon of Justice | 3WW | Creature — Archon | Flying When Archon of Justice dies, exile target permanent. 4/4 |
Devout Lightcaster | WWW | Creature — Kor Cleric | Protection from black When Devout Lightcaster enters the battlefield, exile target black permanent. 2/2 |
Purging Scythe | 5 | Artifact | At the beginning of your upkeep, Purging Scythe deals 2 damage to the creature with the least toughness. If two or more creatures are tied for least toughness, you choose one of them. |
The Toymaker's Trap | 2B | Enchantment | At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice The Toymaker's Trap. |
Wormfang Newt | 1U | Creature — Nightmare Salamander Beast | When Wormfang Newt enters the battlefield, exile a land you control. When Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner's control. 2/2 |
Impact Resonance | 1R | Instant | Impact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn. |
Wand of Vertebrae | 1 | Artifact | {T}: Mill a card. {2}, {T}, Exile Wand of Vertebrae: Shuffle up to five target cards from your graveyard into your library. |
Seek Bolas's Counsel | UBR | Sorcery | Choose one at random — • You get an emblem with "At the beginning of your upkeep, pay {U}{B}{R}. If you don't, you lose the game." • Each player discards their hand. • Planeswalk to Pools of Becoming. (Once there, you can roll the planar die only if you're playing Planechase.) • For each opponent, exile cards from the top of their library until you exile a nonland card. You may cast those cards without paying their mana costs. • Destroy all creatures and non-Bolas planeswalkers. • You get an emblem with "You can cast nonland cards from your sideboard." |