M:tG card similarity search
4R · Enchantment — Aura
Enchant creature Whenever enchanted creature attacks, it deals 2 damage to any target.
Name | Mana | Type | Text |
---|---|---|---|
Gaea's Embrace | 2GG | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3 and has trample. {G}: Regenerate enchanted creature. |
Predator's Gambit | B | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+1. Enchanted creature has intimidate as long as its controller controls no other creatures. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) |
Warbriar Blessing | 1G | Enchantment — Aura | Enchant creature you control When Warbriar Blessing enters the battlefield, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) Enchanted creature gets +0/+2. |
Cradle of Safety | 1U | Enchantment — Aura | Flash Enchant creature you control When Cradle of Safety enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1. |
Starlit Mantle | 1U | Enchantment — Aura | Flash Enchant creature you control When Starlit Mantle enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1. |
Forked Lightning | 3R | Sorcery | Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures. |
Curse of Predation | 2G | Enchantment — Aura Curse | Enchant player Whenever a creature attacks enchanted player, put a +1/+1 counter on it. |
Ignite Disorder | 1R | Instant | Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures. |
Copper Tablet | 2 | Artifact | At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player. |
Spikefield Hazard | R | Instant | Spikefield Hazard deals 1 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead. |