Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Extra Arms

4R · Enchantment — Aura

Enchant creature Whenever enchanted creature attacks, it deals 2 damage to any target.

Similar cards

Color identity:
NameManaTypeText
Gaea's Embrace 2GGEnchantment — Aura Enchant creature Enchanted creature gets +3/+3 and has trample. {G}: Regenerate enchanted creature.
Predator's Gambit BEnchantment — Aura Enchant creature Enchanted creature gets +2/+1. Enchanted creature has intimidate as long as its controller controls no other creatures. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Warbriar Blessing 1GEnchantment — Aura Enchant creature you control When Warbriar Blessing enters the battlefield, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) Enchanted creature gets +0/+2.
Cradle of Safety 1UEnchantment — Aura Flash Enchant creature you control When Cradle of Safety enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1.
Starlit Mantle 1UEnchantment — Aura Flash Enchant creature you control When Starlit Mantle enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1.
Forked Lightning 3RSorcery Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures.
Curse of Predation 2GEnchantment — Aura Curse Enchant player Whenever a creature attacks enchanted player, put a +1/+1 counter on it.
Ignite Disorder 1RInstant Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures.
Copper Tablet 2Artifact At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player.
Spikefield Hazard RInstant Spikefield Hazard deals 1 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead.
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