Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Extract

U · Sorcery

Search target player's library for a card and exile it. Then that player shuffles.

Similar cards

Color identity:
NameManaTypeText
A-Case the Joint 4USorcery Draw three cards, then look at the top card of each player's library.
Jace's Erasure 1UEnchantment Whenever you draw a card, you may have target player mill a card.
Nezumi Shortfang 1BCreature — Rat Rogue {1}{B}, {T}: Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang. 1/1
Bog Glider 2BCreature — Human Mercenary Flying {T}, Sacrifice a land: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle. 1/1
Case of the Shattered Pact 2Enchantment — Case When this Case enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.
Architects of Will 2UBArtifact Creature — Human Wizard When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order. Cycling {U/B} ({U/B}, Discard this card: Draw a card.) 3/3
Harness Infinity 1BBBGGGInstant Exchange your hand and graveyard. Exile Harness Infinity.
Spellseeker 2UCreature — Human Wizard When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle. 1/1
Saltwater Stalwart 3UCreature — Merfolk Warrior Whenever Saltwater Stalwart deals damage to an opponent, target player draws a card. 2/4
Djeru, With Eyes Open 3WWLegendary Creature — Human Warrior Vigilance When Djeru, With Eyes Open enters the battlefield, you may search your library for a planeswalker card, reveal it, put it into your hand, then shuffle. If a source would deal damage to a planeswalker you control, prevent 1 of that damage. 4/3
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