Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Extract a Confession

1B · Sorcery

As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) Each opponent sacrifices a creature. If evidence was collected, instead each opponent sacrifices a creature with the greatest power among creatures they control.

Similar cards

Color identity:
NameManaTypeText
Summer Bloom 1GSorcery You may play up to three additional lands this turn.
Thunderherd Migration 1GSorcery As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay {1}. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Aven Interrupter 1WWCreature — Bird Rogue Flash Flying When Aven Interrupter enters the battlefield, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.) Spells your opponents cast from graveyards or from exile cost {2} more to cast. 2/2
Flesh-Eater Imp 3BCreature — Phyrexian Imp Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Sacrifice a creature: Flesh-Eater Imp gets +1/+1 until end of turn. 2/2
Living Breakthrough Enchantment Creature — Moonfolk Flying Whenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn. 3/3
Michiko Konda, Truth Seeker 3WLegendary Creature — Human Advisor Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent. 2/2
Quagmire Druid 2BCreature — Zombie Druid {G}, {T}, Sacrifice a creature: Destroy target enchantment. 2/2
Mana Breach 2UEnchantment Whenever a player casts a spell, that player returns a land they control to its owner's hand.
Exiled Doomsayer 1WCreature — Human Cleric All morph costs cost {2} more. (This doesn't affect the cost to cast creature spells face down.) 1/2
Spiritual Asylum 2WWEnchantment Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.) When a creature you control attacks, sacrifice Spiritual Asylum.
Page 73