Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Extract from Darkness

3UB · Sorcery

Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.

Similar cards

Color identity:
NameManaTypeText
Mistveil Plains Land — Plains ({T}: Add {W}.) Mistveil Plains enters the battlefield tapped. {W}, {T}: Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.
Ultra Magnus, Tactician 4RGWLegendary Artifact Creature — Robot More Than Meets the Eye {2}{R}{G}{W} (You may cast this card converted for {2}{R}{G}{W}.) Ward {2} Whenever Ultra Magnus attacks, you may put an artifact creature card from your hand onto the battlefield tapped and attacking. If you do, convert Ultra Magnus at end of combat. 7/7
Incoming! 4GGGGSorcery Each player searches their library for any number of artifact, creature, enchantment, and/or land cards, puts them onto the battlefield, then shuffles.
Coffin Queen 2BCreature — Zombie Wizard You may choose not to untap Coffin Queen during your untap step. {2}{B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature. 1/1
Kami of Bamboo Groves GEnchantment Creature — Spirit When Kami of Bamboo Groves enters the battlefield, you may put a land card from your hand onto the battlefield tapped. Channel — {2}{G}, Discard Kami of Bamboo Groves: Conjure two cards named Forest into your hand. 1/1
Howlpack Piper 3GCreature — Human Werewolf This spell can't be countered. {1}{G}, {T}: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/2
Drowner Initiate UCreature — Merfolk Wizard Whenever a player casts a blue spell, you may pay {1}. If you do, target player mills two cards. 1/1
Ancient Brass Dragon 5BBCreature — Elder Dragon Flying Whenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result. 7/6
Dance of the Dead 1BEnchantment — Aura Enchant creature card in a graveyard When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If the player does, untap that creature.
Pyrrhic Revival 3W/BW/BW/BSorcery Each player returns each creature card from their graveyard to the battlefield with an additional -1/-1 counter on it.
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