M:tG card similarity search
4BB · Creature — Demon
Flying Whenever another creature leaves the battlefield, you may have target player mill two cards. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 5/5
Name | Mana | Type | Text |
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Tamiyo's Epiphany | 3U | Sorcery | Scry 4, then draw two cards. |
Thoughtcast | 4U | Sorcery | Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Draw two cards. |
Reveillark | 4W | Creature — Elemental | Flying When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 4/3 |
Biomantic Mastery | 4G/UG/UG/U | Sorcery | Draw a card for each creature target player controls, then draw a card for each creature another target player controls. |
Loyal Gryff | 2W | Creature — Hippogriff | Flash Flying When Loyal Gryff enters the battlefield, you may return another creature you control to its owner's hand. 2/2 |
Steamcore Scholar | 2U | Creature — Weird Detective | Flying, vigilance When Steamcore Scholar enters the battlefield, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying. 2/2 |
Herd Gnarr | 3G | Creature — Beast | Whenever another creature enters the battlefield under your control, Herd Gnarr gets +2/+2 until end of turn. 2/2 |
Pathbreaker Wurm | 4GG | Creature — Wurm | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Pathbreaker Wurm is paired with another creature, both creatures have trample. 6/4 |
Towering-Wave Mystic | 1U | Creature — Merfolk Wizard | Whenever Towering-Wave Mystic deals damage, target player mills that many cards. 2/1 |
Cephalid Aristocrat | 4U | Creature — Cephalid Noble | Whenever Cephalid Aristocrat becomes the target of a spell or ability, mill two cards. 3/3 |