M:tG card similarity search
· Legendary Land
Colorless Eldrazi spells you cast cost {2} less to cast. {7}, {T}: Search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
Name | Mana | Type | Text |
---|---|---|---|
Cerebral Eruption | 2RR | Sorcery | Target opponent reveals the top card of their library. Cerebral Eruption deals damage equal to the revealed card's mana value to that player and each creature that player controls. If a land card is revealed this way, return Cerebral Eruption to its owner's hand. |
Mobilized District | Land | {T}: Add {C}. {4}: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs {1} less to activate for each legendary creature and planeswalker you control. | |
Setessan Tactics | 1G | Instant | Strive — This spell costs {G} more to cast for each target beyond the first. Until end of turn, any number of target creatures each get +1/+1 and gain "{T}: This creature fights another target creature." |
Boggart Forager | R | Creature — Goblin Rogue | {R}, Sacrifice Boggart Forager: Target player shuffles their library. 1/1 |
Afflicted Deserter | 3R | Creature — Human Werewolf | At the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter. 3/2 |
Convicted Killer | 2R | Creature — Human Werewolf | At the beginning of each upkeep, if no spells were cast last turn, transform Convicted Killer. 2/2 |
Gatstaf Arsonists | 4R | Creature — Human Werewolf | At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists. 5/4 |
Gatstaf Shepherd | 1G | Creature — Human Werewolf | At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Shepherd. 2/2 |
Grizzled Outcasts | 4G | Creature — Human Werewolf | At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts. 4/4 |
Hinterland Hermit | 1R | Creature — Human Werewolf | At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit. 2/1 |