Card Codex

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17 May 2024: Card library updated.

Eyekite

1U · Creature — Drake

Flying Eyekite gets +2/+0 as long as you've drawn two or more cards this turn. 1/2

Similar cards

Color identity:
NameManaTypeText
Wings of the Guard 1WCreature — Bird Flying Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) 1/1
Skullclamp 1Artifact — Equipment Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
Topan Ascetic 2GCreature — Human Monk Tap an untapped creature you control: Topan Ascetic gets +1/+1 until end of turn. 2/2
Champion of the Flame 1RCreature — Human Warrior Trample Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it. 1/1
Jwar Isle Avenger 4UCreature — Sphinx Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Flying 3/3
Inspiring Veteran RWCreature — Human Knight Other Knights you control get +1/+1. 2/2
Seraph of New Phyrexia Creature — Phyrexian Angel Flying Whenever Seraph of New Phyrexia attacks, you may sacrifice another creature or artifact. If you do, Seraph of New Phyrexia gets +2/+1 until end of turn. 3/3
Wind Sail 1USorcery One or two target creatures gain flying until end of turn.
Unnerve 3BSorcery Each opponent discards two cards.
Psychic Corrosion 2UEnchantment Whenever you draw a card, each opponent mills two cards.
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