M:tG card similarity search
1G · Tribal Enchantment — Elemental
Whenever an opponent casts a blue spell during your turn, you may create a 4/4 green Elemental creature token.
Name | Mana | Type | Text |
---|---|---|---|
History of Benalia | 1WW | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 2/2 white Knight creature token with vigilance. III — Knights you control get +2/+1 until end of turn. |
Unglued Pea-Brained Dinosaur | Stickers | {TK}{TK} — {T}: Add {2}. Spend this mana only to cast creature spells. {TK}{TK}{TK}{TK} — At the beginning of combat on your turn, target noncreature artifact you control becomes a 4/4 artifact creature with flying until end of turn. {TK}{TK} — 2/4 {TK}{TK}{TK}{TK}{TK} — 8/6 | |
Three Blind Mice | 2W | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create a 1/1 white Mouse creature token. II, III — Create a token that's a copy of target token you control. IV — Creatures you control get +1/+1 and gain vigilance until end of turn. |
Stangg, Echo Warrior | 2RG | Legendary Creature — Human Warrior | Whenever Stangg, Echo Warrior attacks, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. It enters the battlefield tapped and attacking. For each Aura and Equipment attached to Stangg, create a token that's a copy of it attached to Stangg Twin. Sacrifice all tokens created this way at the beginning of the next end step. 3/4 |
Garrison Cat | W | Creature — Cat | When Garrison Cat dies, create a 1/1 white Human Soldier creature token. 1/1 |
Valiant Rescuer | 1W | Creature — Human Soldier | Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token. Cycling {2} ({2}, Discard this card: Draw a card.) 3/1 |
Opal Champion | 2W | Enchantment | When an opponent casts a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 Knight creature with first strike. |
Illuminate History | 2RR | Sorcery — Lesson | Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token. |
The Broken Sky | Enchantment | Creature tokens you control get +1/+0 and have lifelink. At the beginning of your end step, create a 1/1 white and black Spirit creature token with flying. | |
Leyline of Anticipation | 2UU | Enchantment | If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash. |