Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ezrim, Agency Chief

1WWUU · Legendary Creature — Archon Detective

Flying When Ezrim, Agency Chief enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") {1}, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn. 5/5

Similar cards

Color identity:
NameManaTypeText
Nimbus of the Isles 4UCreature — Elemental Flying (This creature can't be blocked except by creatures with flying or reach.) 3/3
Updraft Elemental 2UCreature — Elemental Flying 1/4
Biting Remark 3UCreature — Elemental Scrycast {0} (If you see this card while scrying, you may reveal it and cast it by paying {0}.) Flying 3/3
Malamet War Scribe 3WWCreature — Cat Warrior When Malamet War Scribe enters the battlefield, creatures you control get +2/+1 until end of turn. 4/3
Mistral Singer 2UCreature — Siren Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 2/2
Hajar, Loyal Bodyguard RGLegendary Creature — Human Soldier Sacrifice Hajar, Loyal Bodyguard: Legendary creatures you control get +1/+0 and gain indestructible until end of turn. 3/3
Dream Thief 2UCreature — Faerie Rogue Flying When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn. 2/1
Invasion of Innistrad 2BBBattle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) Flash When Invasion of Innistrad enters the battlefield, target creature an opponent controls gets -13/-13 until end of turn.
Heroic Intervention 1GInstant Permanents you control gain hexproof and indestructible until end of turn.
Scourge Devil 4RCreature — Devil When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn. Unearth {2}{R} ({2}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 3/3
Page 97