Card Codex

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17 May 2024: Card library updated.

Ezuri's Archers

G · Creature — Elf Archer

Reach (This creature can block creatures with flying.) Whenever Ezuri's Archers blocks a creature with flying, Ezuri's Archers gets +3/+0 until end of turn. 1/2

Similar cards

Color identity:
NameManaTypeText
Ferocious Charge 2GInstant Target creature gets +4/+4 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Inordinate Rage 1RInstant Target creature gets +3/+2 until end of turn. Scry 1.
Stand Firm WInstant Target creature gets +1/+1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Titan's Strength RInstant Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Daru Encampment Land {T}: Add {C}. {W}, {T}: Target Soldier creature gets +1/+1 until end of turn.
Rampant Elephant 3WCreature — Elephant {G}: Target creature blocks Rampant Elephant this turn if able. 2/2
Trumpeting Armodon 3GCreature — Elephant {1}{G}: Target creature blocks Trumpeting Armodon this turn if able. 3/3
Rot Farm Mortipede 3BCreature — Insect Whenever one or more creature cards leave your graveyard, Rot Farm Mortipede gets +1/+0 and gains menace and lifelink until end of turn. 3/4
Obscura Initiate 2UCreature — Bird Citizen Flying {1}{W/B}: Obscura Initiate gains lifelink until end of turn. 2/2
Ghost Warden 1WCreature — Spirit {T}: Target creature gets +1/+1 until end of turn. 1/1
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