Card Codex

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17 May 2024: Card library updated.

Ezuri's Archers

G · Creature — Elf Archer

Reach (This creature can block creatures with flying.) Whenever Ezuri's Archers blocks a creature with flying, Ezuri's Archers gets +3/+0 until end of turn. 1/2

Similar cards

Color identity:
NameManaTypeText
Imprison BEnchantment — Aura Enchant creature Whenever a player activates an ability of enchanted creature with {T} in its activation cost that isn't a mana ability, you may pay {1}. If you do, counter that ability. If you don't, destroy Imprison. Whenever enchanted creature attacks or blocks, you may pay {1}. If you do, tap the creature, remove it from combat, and creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don't, destroy Imprison.
Unerring Sling 3Artifact {3}, {T}, Tap an untapped creature you control: Unerring Sling deals damage equal to the tapped creature's power to target attacking or blocking creature with flying.
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Siegebreaker Giant 3RRCreature — Giant Warrior Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) {3}{R}: Target creature can't block this turn. 6/3
Weathered Sentinels 3Artifact Creature — Wall Defender, vigilance, reach, trample Weathered Sentinels can attack players who attacked you during their last turn as though it didn't have defender. Whenever Weathered Sentinels attacks, it gets +3/+3 and gains indestructible until end of turn. 2/5
Skyline Savior 1WWCreature — Angel Flying When Skyline Savior enters the battlefield, return a permanent you control to its owner's hand. If it's a non-Angel creature card, it perpetually gets +1/+1, gains flying, and becomes an Angel in addition to its other types. 3/4
Whirlwind 2GGSorcery Destroy all creatures with flying.
Leonin Den-Guard 1WCreature — Cat Soldier As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance. 1/3
Kessig Naturalist RGCreature — Human Werewolf Whenever Kessig Naturalist attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/2
Dauthi Jackal 2BCreature — Dauthi Jackal Shadow (This creature can block or be blocked by only creatures with shadow.) {B}{B}, Sacrifice Dauthi Jackal: Destroy target blocking creature. 2/1
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