M:tG card similarity search
2GG · Creature — Elf Warrior
Metalcraft — As long as you control three or more artifacts, Ezuri's Brigade gets +4/+4 and has trample. 4/4
Name | Mana | Type | Text |
---|---|---|---|
Carnage Interpreter | 1B/RB/R | Creature — Devil Detective | When Carnage Interpreter enters the battlefield, discard your hand, then investigate four times. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") As long as you have one or fewer cards in hand, Carnage Interpreter gets +2/+2 and has menace. 3/3 |
Bellowing Elk | 3G | Creature — Elk | As long as you had another creature enter the battlefield under your control this turn, Bellowing Elk has trample and indestructible. 4/2 |
Armguard Familiar | 1U | Artifact Creature — Equipment Beast | Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Equipped creature gets +2/+1 and has ward {2}. Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 2/1 |
Aladdin | 2RR | Creature — Human Rogue | {1}{R}{R}, {T}: Gain control of target artifact for as long as you control Aladdin. 1/1 |
Dauntless Dourbark | 3G | Creature — Treefolk Warrior | Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. Dauntless Dourbark has trample as long as you control another Treefolk. */* |
Earthen Goo | 2R | Creature — Ooze | Trample Cumulative upkeep {R} or {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Earthen Goo gets +1/+1 for each age counter on it. 2/2 |
Skymarcher Aspirant | W | Creature — Vampire Soldier | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Skymarcher Aspirant has flying as long as you have the city's blessing. 2/1 |
Howling Galefang | 2GG | Creature — Beast | Vigilance Howling Galefang has haste as long as you own a card in exile that has an Adventure. 4/4 |
Omenport Vigilante | 1W | Creature — Human Mercenary | Omenport Vigilante has double strike as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) 2/2 |
Tenacious Hunter | 2GG | Creature — Crocodile | As long as a creature has a -1/-1 counter on it, Tenacious Hunter has vigilance and deathtouch. 4/4 |