M:tG card similarity search
1G · Creature — Human Shaman
{T}: Draw a card and reveal it. If it isn't a land card, discard it. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Stone Rain | 2R | Sorcery | Destroy target land. |
Volcanic Upheaval | 3R | Instant | Destroy target land. |
Where | 3B | Instant | Destroy target land. |
Winter's Grasp | 1GG | Sorcery | Destroy target land. |
Erosion | UUU | Enchantment — Aura | Enchant land At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life. |
Behold the Unspeakable | 3UU | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I — Creatures you don't control get -2/-0 until your next turn. II — If you have one or fewer cards in hand, draw four cards. Otherwise, scry 2, then draw two cards. III — Exile this Saga, then return it to the battlefield transformed under your control. |
Enter the Infinite | 8UUUU | Sorcery | Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn. |
Evasive Action | 1U | Instant | Domain — Counter target spell unless its controller pays {1} for each basic land type among lands you control. |
One with Nature | G | Enchantment — Aura | Enchant creature Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. |
Tuvasa the Sunlit | GWU | Legendary Creature — Merfolk Shaman | Tuvasa the Sunlit gets +1/+1 for each enchantment you control. Whenever you cast your first enchantment spell each turn, draw a card. 1/1 |