Card Codex

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17 May 2024: Card library updated.

Fabled Passage

· Land

{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

Similar cards

Color identity:
NameManaTypeText
Woodland Bellower 4GGCreature — Beast When Woodland Bellower enters the battlefield, you may search your library for a nonlegendary green creature card with mana value 3 or less, put it onto the battlefield, then shuffle. 6/5
Argothian Uprooting XGSorcery Put two +1/+1 counters on each of X target lands you control. They each become 0/0 Elemental creatures with reach, haste, and "When this creature leaves the battlefield, conjure a card named Forest onto the battlefield tapped." They're still lands.
Pulse of Llanowar 3GEnchantment If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.
Transmutation Font 5Artifact {T}: Create your choice of a Blood token, a Clue token, or a Food token. {3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Ruination 3RSorcery Destroy all nonbasic lands.
Mine Layer 3RCreature — Dwarf {1}{R}, {T}: Put a mine counter on target land. Whenever a land with a mine counter on it becomes tapped, destroy it. When Mine Layer leaves the battlefield, remove all mine counters from all lands. 1/1
Tectonic Reformation 1REnchantment Each land card in your hand has cycling {R}. Cycling {2} ({2}, Discard this card: Draw a card.)
Benthic Explorers 3UCreature — Merfolk Scout {T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce. 2/4
Eerie Procession 2USorcery — Arcane Search your library for an Arcane card, reveal that card, put it into your hand, then shuffle.
Harmonious Emergence 3GEnchantment — Aura Enchant land you control Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn.
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