Card Codex

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17 May 2024: Card library updated.

Fabled Path of Searo Point

· Legendary Land — Mountain

{W}{U}{B}{R}{G}, {T}: Creatures you control gain landwalk until end of turn.

Similar cards

Color identity:
NameManaTypeText
Waxing Moon 1GInstant Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.
Behind the Scenes 2BEnchantment Creatures you control have skulk. (They can't be blocked by creatures with greater power.) {4}{W}: Creatures you control get +1/+1 until end of turn.
Soltari Emissary 1WCreature — Soltari Soldier {W}: Soltari Emissary gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) 2/1
Overwhelming Stampede 3GGSorcery Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Hare Raising GSorcery — Adventure Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control.
Manta Riders UCreature — Merfolk {U}: Manta Riders gains flying until end of turn. 1/1
Now for Wrath, Now for Ruin! 3WSorcery Put a +1/+1 counter on each creature you control. They gain vigilance until end of turn. The Ring tempts you.
Roofstalker Wight 1BCreature — Zombie {1}{U}: Roofstalker Wight gains flying until end of turn. 2/1
Storm the Seedcore 2GGSorcery Distribute four +1/+1 counters among up to four target creatures you control. Creatures you control gain vigilance and trample until end of turn.
Take to the Streets 4GSorcery Creatures you control get +2/+2 until end of turn. Citizens you control get an additional +1/+1 and gain vigilance until end of turn.
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