Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Fade Away

2U · Sorcery

For each creature, its controller sacrifices a permanent unless they pay {1}.

Similar cards

Color identity:
NameManaTypeText
Reverent Silence 3GSorcery If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life. Destroy all enchantments.
Narnam Renegade GCreature — Elf Warrior Deathtouch Revolt — Narnam Renegade enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn. 1/2
Runeflare Trap 4RRInstant — Trap If an opponent drew three or more cards this turn, you may pay {R} rather than pay this spell's mana cost. Runeflare Trap deals damage to target player equal to the number of cards in that player's hand.
Shadowcloak Vampire 4BCreature — Vampire Pay 2 life: Shadowcloak Vampire gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) 4/3
Aether Spellbomb 1Artifact {U}, Sacrifice Aether Spellbomb: Return target creature to its owner's hand. {1}, Sacrifice Aether Spellbomb: Draw a card.
Sanguine Spy 2BCreature — Vampire Rogue Menace, lifelink {1}, Sacrifice another creature: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) At the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card. 2/3
Aurora Griffin 3WCreature — Griffin Flying {W}: Target permanent becomes white until end of turn. 2/2
Salt Road Ambushers 3GCreature — Dog Warrior Whenever another permanent you control is turned face up, if it's a creature, put two +1/+1 counters on it. Megamorph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) 3/3
Historian's Wisdom 2GEnchantment — Aura Enchant artifact or creature When Historian's Wisdom enters the battlefield, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +2/+1.
Blood Crypt Land — Swamp Mountain ({T}: Add {B} or {R}.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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