Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Fade Away

2U · Sorcery

For each creature, its controller sacrifices a permanent unless they pay {1}.

Similar cards

Color identity:
NameManaTypeText
Ayli, Eternal Pilgrim WBLegendary Creature — Kor Cleric Deathtouch {1}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. {1}{W}{B}, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total. 2/3
Syr Joshua and Syr Saxon GWLegendary Creature — Human Knight Double team If you control exactly two legendary permanents named Syr Joshua and Syr Saxon, the "legend rule" doesn't apply to them. Each other creature you control named Syr Joshua and Syr Saxon has battle cry. 2/3
Mark of the Oni 2BEnchantment — Aura Enchant creature You control enchanted creature. At the beginning of the end step, if you control no Demons, sacrifice Mark of the Oni.
Undercity Plague 4BBSorcery Target player loses 1 life, discards a card, then sacrifices a permanent. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Papercraft Decoy 2Artifact Creature — Frog When Papercraft Decoy leaves the battlefield, you may pay {2}. If you do, draw a card. 2/1
Village Elder GCreature — Human Druid {G}, {T}, Sacrifice a Forest: Regenerate target creature. 1/1
Dash Hopes BBInstant When you cast this spell, any player may pay 5 life. If a player does, counter Dash Hopes. Counter target spell.
Cryptic Caves Land {T}: Add {C}. {1}, {T}, Sacrifice Cryptic Caves: Draw a card. Activate only if you control five or more lands.
Wing Shards 1WWInstant Target player sacrifices an attacking creature. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Earthen Arms 1GSorcery Put two +1/+1 counters on target permanent. Awaken 4—{6}{G} (If you cast this spell for {6}{G}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
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