M:tG card similarity search
2G · Enchantment
At the beginning of each end step, if you've cast both a creature spell and a noncreature spell this turn, create a Clue token, a Food token, and a Treasure token.
Name | Mana | Type | Text |
---|---|---|---|
Rodeo Pyromancers | 3R | Creature — Human Mercenary | Whenever you cast your first spell each turn, add {R}{R}. 3/4 |
Ashnod, Flesh Mechanist | B | Legendary Creature — Human Artificer | Deathtouch Whenever Ashnod, Flesh Mechanist attacks, you may sacrifice another creature. If you do, create a tapped Powerstone token. {5}, Exile a creature card from your graveyard: Create a tapped 3/3 colorless Zombie artifact creature token. 1/1 |
Myr Superion | 2 | Artifact Creature — Myr | Spend only mana produced by creatures to cast this spell. 5/6 |
Felhide Spiritbinder | 3R | Creature — Minotaur Shaman | Inspired — Whenever Felhide Spiritbinder becomes untapped, you may pay {1}{R}. If you do, create a token that's a copy of another target creature, except it's an enchantment in addition to its other types. It gains haste. Exile it at the beginning of the next end step. 3/4 |
Magnus the Red | 3UR | Legendary Creature — Demon Primarch | Flying Unearthly Power — Instant and sorcery spells you cast cost {1} less to cast for each creature token you control. Blade of Magnus — Whenever Magnus the Red deals combat damage to a player, create a 3/3 red Spawn creature token. 4/5 |
Call for Unity | 3WW | Enchantment | Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity. Creatures you control get +1/+1 for each unity counter on Call for Unity. |
Arvad, Weatherlight Smuggler | WB | Legendary Creature — Vampire Knight | Deathtouch, lifelink At the beginning of your end step, if a creature died this turn, Arvad, Weatherlight Smuggler perpetually gets +X/+X where X is the number of creatures that died this turn. This ability also triggers if Arvad is in your graveyard. 1/1 |
Hurkyl, Master Wizard | 1UU | Legendary Creature — Human Wizard Advisor | At the beginning of your end step, if you've cast a noncreature spell this turn, reveal the top five cards of your library. For each card type among noncreature spells you've cast this turn, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. 2/4 |
Become Brutes | 1R | Sorcery | One or two target creatures each gain haste until end of turn. For each of those creatures, create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.) |
Gallery of Legends | Artifact — Attraction | Visit — Exile cards from the top of your library until you exile a nonland card, then choose a legendary creature card name with the same mana value as that card. Create a token that's a copy of the card with the chosen name. That token gains haste. Exile it at the beginning of the next end step. |