Card Codex

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17 May 2024: Card library updated.

Faerie Conclave

· Land

Faerie Conclave enters the battlefield tapped. {T}: Add {U}. {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.

Similar cards

Color identity:
NameManaTypeText
Rootbound Crag Land Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}.
Carrion Crow 2BCreature — Zombie Bird Flying (This creature can't be blocked except by creatures with flying or reach.) Carrion Crow enters the battlefield tapped. 2/2
Dimir Keyrune 3Artifact {T}: Add {U} or {B}. {U}{B}: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.
Woodland Cemetery Land Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.
Dragonskull Summit Land Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.
Ignition Team 5RRCreature — Goblin Warrior Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield. {2}{R}, Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land. 0/0
Sunpetal Grove Land Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.
Clifftop Retreat Land Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.
Hinterland Harbor Land Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.
Isolated Chapel Land Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.
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