M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Docent of Perfection | 3UU | Creature — Insect Horror | Flying Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform Docent of Perfection. 5/4 |
Shelldock Isle | Land | Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Shelldock Isle enters the battlefield tapped. {T}: Add {U}. {U}, {T}: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it. | |
Soratami Cloud Chariot | 5 | Artifact | {2}: Target creature you control gains flying until end of turn. {2}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn. |
Jolrael, Voice of Zhalfir | 2GU | Legendary Creature — Human Druid | At the beginning of combat on your turn, up to one target land you control becomes an X/X green and blue Bird creature with flying and haste until end of turn, where X is the number of cards in your hand. It's still a land. Whenever a land creature you control deals combat damage to a player, draw a card. 3/3 |
The Celestial Toymaker | WUB | Legendary Creature — Rogue Artificer | Whenever The Celestial Toymaker attacks, look at the top three cards of your library. Exile any number of them in a face-down pile and the rest in a face-up pile. Defending player chooses one of those piles. Put that pile into your hand. At the beginning of each end step, each opponent loses 2 life for each spell or ability that caused one or more players to guess or to group cards or permanents into a pile this turn. 2/4 |
The Broken Sky | Enchantment | Creature tokens you control get +1/+0 and have lifelink. At the beginning of your end step, create a 1/1 white and black Spirit creature token with flying. | |
Colossal Skyturtle | 4GGU | Enchantment Creature — Turtle | Flying, ward {2} Channel — {2}{G}, Discard Colossal Skyturtle: Return target card from your graveyard to your hand. Channel — {1}{U}, Discard Colossal Skyturtle: Return target creature to its owner's hand. 6/5 |
Case of the Shattered Pact | 2 | Enchantment — Case | When this Case enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn. |
Counterbalance | UU | Enchantment | Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same mana value as the revealed card. |
Canopy Cover | 1G | Enchantment — Aura | Enchant creature Enchanted creature can't be blocked except by creatures with flying or reach. Enchanted creature can't be the target of spells or abilities your opponents control. |