M:tG card similarity search
1U · Creature — Faerie Rogue
Flash Flying When Faerie Duelist enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn. 1/2
Name | Mana | Type | Text |
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Baaallerina | 3U | Creature — Sheep Performer | Flying When Baaallerina enters the battlefield, you may put a name sticker on a nonland permanent you own. {2}{U}: Another target creature with a name sticker on it gains flying until end of turn. 3/3 |
Invasion of Ravnica | 5 | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Ravnica enters the battlefield, exile target nonland permanent an opponent controls that isn't exactly two colors. |
Sheltering Prayers | W | Enchantment | Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.) |
Nectar Faerie | 1B | Creature — Faerie Wizard | Flying {B}, {T}: Target Faerie or Elf gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) 1/1 |
Time Stop | 4UU | Instant | End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) |
A-Revel Ruiner | 3B | Creature — Cephalid Rogue | Menace (This creature can't be blocked except by two or more creatures.) When Revel Ruiner enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) 3/2 |
Restoration Angel | 3W | Creature — Angel | Flash Flying When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control. 3/4 |
Oakhame Ranger | G/WG/WG/WG/W | Creature — Elf Knight Ranger | {T}: Creatures you control get +1/+1 until end of turn. 2/2 |
Battlefield Percher | 3BB | Creature — Bird | Flying Battlefield Percher can block only creatures with flying. {1}{B}: Battlefield Percher gets +1/+1 until end of turn. 2/2 |
Whisper Agent | 1U/BU/B | Creature — Human Rogue | Flash When Whisper Agent enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) 3/2 |