M:tG card similarity search
XB · Instant
Target creature gets -X/-X until end of turn. That creature gets an additional -3/-3 until end of turn if you controlled a Faerie as you cast this spell.
Name | Mana | Type | Text |
---|---|---|---|
Spontaneous Mutation | U | Enchantment — Aura | Flash Enchant creature Enchanted creature gets -X/-0, where X is the number of cards in your graveyard. |
Veil of Assimilation | 1W | Artifact | Whenever Veil of Assimilation or another artifact enters the battlefield under your control, target creature you control gets +1/+1 and gains vigilance until end of turn. |
Take for a Ride | 2R | Sorcery | Take for a Ride has flash as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. |
Burning Prophet | 1R | Creature — Human Wizard | Whenever you cast a noncreature spell, Burning Prophet gets +1/+0 until end of turn, then scry 1. 1/3 |
Two-Handed Axe | 2R | Artifact — Equipment | Whenever equipped creature attacks, double its power until end of turn. Equip {1}{R} |
A-Cobbled Lancer | U | Creature — Zombie Horse | As an additional cost to cast this spell, exile a creature card from your graveyard. {1}{U}, Exile Cobbled Lancer from your graveyard: Draw a card. 3/3 |
Invert | U/R | Instant | Switch the power and toughness of each of up to two target creatures until end of turn. |
Vault of the Archangel | Land | {T}: Add {C}. {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn. | |
Nasty End | 1B | Instant | As an additional cost to cast this spell, sacrifice a creature. Draw two cards. If the sacrificed creature was legendary, draw three cards instead. |
Blizzard Brawl | G | Snow Sorcery | Choose target creature you control and target creature you don't control. If you control three or more snow permanents, the creature you control gets +1/+0 and gains indestructible until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.) |