Card Codex

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17 May 2024: Card library updated.

Faerie Formation

4U · Creature — Faerie

Flying {3}{U}: Create a 1/1 blue Faerie creature token with flying. Draw a card. 5/4

Similar cards

Color identity:
NameManaTypeText
Valkyrie Harbinger 4WWCreature — Angel Cleric Flying, lifelink At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. 4/5
Hanged Executioner 2WCreature — Spirit Flying When Hanged Executioner enters the battlefield, create a 1/1 white Spirit creature token with flying. {3}{W}, Exile Hanged Executioner: Exile target creature. 1/1
Makindi Aeronaut 1WCreature — Kor Scout Ally Flying 1/3
Aven Wind Guide 2WUCreature — Bird Warrior Flying, vigilance Creature tokens you control have flying and vigilance. Embalm {4}{W}{U} ({4}{W}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.) 2/3
Ancient Gold Dragon 5WWCreature — Elder Dragon Flying Whenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result. 7/10
Hunting Pack 5GGInstant Create a 4/4 green Beast creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Empyrial Storm 4WWSorcery When you cast this spell, copy it for each time you've cast your commander from the command zone this game. Create a 4/4 white Angel creature token with flying.
Carrion Screecher 3BCreature — Zombie Bird Flying 3/1
Hive Stirrings 2WSorcery Create two 1/1 colorless Sliver creature tokens.
Savage Conception 3GGSorcery Create a 3/3 green Beast creature token. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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