M:tG card similarity search
4U · Creature — Faerie
Flying {3}{U}: Create a 1/1 blue Faerie creature token with flying. Draw a card. 5/4
Name | Mana | Type | Text |
---|---|---|---|
Eagle of the Watch | 2W | Creature — Bird | Flying, vigilance 2/1 |
Skyshroud Falcon | 1W | Creature — Bird | Flying, vigilance 1/1 |
Zephyr Falcon | 1U | Creature — Bird | Flying, vigilance 1/1 |
Golgari Germination | 1BG | Enchantment | Whenever a nontoken creature you control dies, create a 1/1 green Saproling creature token. |
Piper of the Swarm | 1B | Creature — Human Warlock | Rats you control have menace. {1}{B}, {T}: Create a 1/1 black Rat creature token. {2}{B}{B}, {T}, Sacrifice three Rats: Gain control of target creature. 1/3 |
Zodiac Rooster | 1G | Creature — Bird | Plainswalk (This creature can't be blocked as long as defending player controls a Plains.) 2/1 |
Lulu, Curious Hollyphant | 2WU | Legendary Creature — Elephant Angel | Flying Whenever you attack with one or more other creatures with flying, draw that many cards, then discard a card. 2/4 |
Teferi, Temporal Pilgrim | 3UU | Legendary Planeswalker — Teferi | Whenever you draw a card, put a loyalty counter on Teferi, Temporal Pilgrim. [0]: Draw a card. [−2]: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this creature." [−12]: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library. Loyalty 4 |
Spirit Bonds | 1W | Enchantment | Whenever a nontoken creature enters the battlefield under your control, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying. {1}{W}, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
History of Benalia | 1WW | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 2/2 white Knight creature token with vigilance. III — Knights you control get +2/+1 until end of turn. |