M:tG card similarity search
1U · Creature — Faerie Rogue
Flash Flying Whenever an opponent draws their second card each turn, you draw a card. {3}{U}: Each player draws a card. 2/1
Name | Mana | Type | Text |
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Gravebind | B | Instant | Target creature can't be regenerated this turn. Draw a card at the beginning of the next turn's upkeep. |
Cloaked Cadet | 4G | Creature — Human Ranger | Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn. 2/4 |
Korvold, Fae-Cursed King | 2BRG | Legendary Creature — Dragon Noble | Flying Whenever Korvold, Fae-Cursed King enters the battlefield or attacks, sacrifice another permanent. Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card. 4/4 |
Tomik, Wielder of Law | 1WB | Legendary Creature — Human Advisor | Affinity for planeswalkers (This spell costs {1} less to cast for each planeswalker you control.) Flying, vigilance Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, that opponent loses 3 life and you draw a card. 2/4 |
Samut, Vizier of Naktamun | 1RG | Legendary Creature — Human Warrior Cleric | First strike, vigilance, haste Whenever a creature you control deals combat damage to a player, if that creature entered the battlefield this turn, draw a card. 2/3 |
Psychic Frog | UB | Creature — Frog | Whenever Psychic Frog deals combat damage to a player or planeswalker, draw a card. Discard a card: Put a +1/+1 counter on Psychic Frog. Exile three cards from your graveyard: Psychic Frog gains flying until end of turn. 1/2 |
Canyon Crab | 1U | Creature — Crab | {1}{U}: Canyon Crab gets +2/-2 until end of turn. At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card, then discard a card. 0/5 |
Scooch | 1B | Instant | Add or subtract 1 from target creature's power, target player's life total, or target die roll's result. Draw a card. |
Scarecrone | 3 | Artifact Creature — Scarecrow | {1}, Sacrifice a Scarecrow: Draw a card. {4}, {T}: Return target artifact creature card from your graveyard to the battlefield. 1/2 |
Lord of Change | 6U | Creature — Demon | Flying, ward {3} Architect of Deception — When Lord of Change enters the battlefield, draw three cards. 6/6 |