M:tG card similarity search
1U · Creature — Faerie Rogue
Flash Flying Whenever an opponent draws their second card each turn, you draw a card. {3}{U}: Each player draws a card. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Visions of Beyond | U | Instant | Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead. |
Wiretapping | 4U | Enchantment | Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost. |
Sibilant Spirit | 5U | Creature — Spirit | Flying Whenever Sibilant Spirit attacks, defending player may draw a card. 5/6 |
Llanowar Visionary | 2G | Creature — Elf Druid | When Llanowar Visionary enters the battlefield, draw a card. {T}: Add {G}. 2/2 |
Repel the Darkness | 2W | Instant | Tap up to two target creatures. Draw a card. |
A-Dragonborn Looter | U | Creature — Dragon Rogue | {1}, {T}: Draw a card, then discard a card. 1/2 |
Dragonborn Looter | 1U | Creature — Dragon Rogue | {1}, {T}: Draw a card, then discard a card. 1/2 |
Withering Gaze | 2U | Sorcery | Target opponent reveals their hand. You draw a card for each Forest and green card in it. |
Ice | 1U | Instant | Tap target permanent. Draw a card. |
Coal Hill School | Plane — Earth | Whenever a player casts a historic spell, that player draws a card. (Artifacts, legendaries, and Sagas are historic.) Whenever chaos ensues, return target historic card from your graveyard to your hand. |