M:tG card similarity search
1U · Creature — Faerie Rogue
Flash Flying Whenever an opponent draws their second card each turn, you draw a card. {3}{U}: Each player draws a card. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Merfolk Looter | 1U | Creature — Merfolk Rogue | {T}: Draw a card, then discard a card. 1/1 |
Jushi Apprentice | 1U | Creature — Human Wizard | {2}{U}, {T}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice. 1/2 |
Rings a Bell | 2UU | Enchantment | As Rings a Bell enters the battlefield, choose a word with four or more letters. After you say the chosen word for the first time each turn, an opponent may ring or imitate a bell within five seconds. When no opponent does, draw a card. |
Argothian Enchantress | 1G | Creature — Human Druid | Shroud (This creature can't be the target of spells or abilities.) Whenever you cast an enchantment spell, draw a card. 0/1 |
Ludevic, Necro-Alchemist | 1UR | Legendary Creature — Human Wizard | At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn. Partner (You can have two commanders if both have partner.) 1/4 |
Merchant of the Vale | 2R | Creature — Human Peasant | {2}{R}, Discard a card: Draw a card. 2/3 |
Secrets of the Dead | 2U | Enchantment | Whenever you cast a spell from your graveyard, draw a card. |
Glimmer Lens | 1W | Artifact — Equipment | For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Whenever equipped creature and at least one other creature attack, draw a card. Equip {1}{W} |
Golden Ratio | 1GU | Sorcery | Draw a card for each different power among creatures you control. |
Ghostly Pilferer | 1U | Creature — Spirit Rogue | Whenever Ghostly Pilferer becomes untapped, you may pay {2}. If you do, draw a card. Whenever an opponent casts a spell from anywhere other than their hand, draw a card. Discard a card: Ghostly Pilferer can't be blocked this turn. 2/1 |