M:tG card similarity search
U · Creature — Faerie Wizard
Flying When Faerie Seer enters the battlefield, scry 2. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Pondering Mage | 3UU | Creature — Human Wizard | When Pondering Mage enters the battlefield, look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card. 3/4 |
| Denizen of the Deep | 6UU | Creature — Serpent | When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand. 11/11 |
| Invasion of Moag | 2GW | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Moag enters the battlefield, put a +1/+1 counter on each creature you control. |
| Immersturm Raider | 1R | Creature — Demon Berserker | When Immersturm Raider enters the battlefield, you may discard a card. If you do, draw a card. 2/1 |
| Wingmantle Chaplain | 3W | Creature — Human Cleric | Defender When Wingmantle Chaplain enters the battlefield, create a 1/1 white Bird creature token with flying for each creature with defender you control. Whenever another creature with defender enters the battlefield under your control, create a 1/1 white Bird creature token with flying. 0/3 |
| Silver Erne | 3U | Creature — Bird | Flying, trample 2/2 |
| Horned Stoneseeker | 1R | Creature — Lizard | Menace When Horned Stoneseeker enters the battlefield, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") When Horned Stoneseeker leaves the battlefield, sacrifice a Powerstone. 2/2 |
| Crystacean | 3U | Creature — Crab | Flash 1/6 |
| Dueling Rapier | R | Artifact — Equipment | Flash When Dueling Rapier enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+0. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) |
| Malamet Scythe | 2G | Artifact — Equipment | Flash When Malamet Scythe enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+2. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) |