M:tG card similarity search
U · Creature — Faerie Wizard
Flying When Faerie Seer enters the battlefield, scry 2. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Focused Funambulist | 1U | Creature — Human Performer | Flash As Focused Funambulist enters the battlefield, you may put an art sticker on the empty side of the balancing pole. When you do, ask a person outside the game "Does this look balanced?" If they say yes, you may tap or untap target creature. 2/1 |
| Talonrend | 4U | Creature — Elemental | Flying {U/R}: Talonrend gets +1/-1 until end of turn. 0/5 |
| Spirit of the Spires | 3W | Creature — Spirit | Flying Other creatures you control with flying get +0/+1. 2/4 |
| Aven Fleetwing | 3U | Creature — Bird Soldier | Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.) 2/2 |
| Ornery Kudu | 2G | Creature — Antelope | When Ornery Kudu enters the battlefield, put a -1/-1 counter on target creature you control. 3/4 |
| Helium Squirter | 4U | Creature — Beast Mutant | Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {1}: Target creature with a +1/+1 counter on it gains flying until end of turn. 0/0 |
| Invasive Species | 2G | Creature — Insect | When Invasive Species enters the battlefield, return another permanent you control to its owner's hand. 3/3 |
| Commander Eesha | 2WW | Legendary Creature — Bird Soldier | Flying, protection from creatures 2/4 |
| Thundering Sparkmage | 3R | Creature — Human Wizard | When Thundering Sparkmage enters the battlefield, it deals X damage to target creature or planeswalker, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 2/2 |
| Expedition Diviner | 3U | Creature — Merfolk Wizard | Flying As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card." 3/2 |