Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Faerie Slumber Party

4UU · Sorcery

Return all creatures to their owners' hands. For each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and "This creature can block only creatures with flying."

Similar cards

Color identity:
NameManaTypeText
Mark for Death 3RSorcery Target creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn.
Regna, the Redeemer 5WLegendary Creature — Angel Partner with Krav, the Unredeemed (When this creature enters the battlefield, target player may put Krav into their hand from their library, then shuffle.) Flying At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens. 4/4
Moonsilver Spear 4Artifact — Equipment Equipped creature has first strike. Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying. Equip {4}
Swan Song UInstant Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Far Traveler 2WLegendary Enchantment — Background Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control."
Emissary of the Sleepless 4WCreature — Spirit Flying When Emissary of the Sleepless enters the battlefield, if a creature died this turn, create a 1/1 white Spirit creature token with flying. 2/4
Aeronaut Admiral 3WCreature — Human Pilot Flying Vehicles you control have flying. 3/1
Heartwood Dryad 1GCreature — Dryad Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow. 2/1
Seismic Elemental 3RRCreature — Elemental When Seismic Elemental enters the battlefield, creatures without flying can't block this turn. 4/4
Trial of Solidarity 2WEnchantment When Trial of Solidarity enters the battlefield, creatures you control get +2/+1 and gain vigilance until end of turn. When a Cartouche enters the battlefield under your control, return Trial of Solidarity to its owner's hand.
Page 120