M:tG card similarity search
3U · Creature — Faerie
Flying Faerie Swarm's power and toughness are each equal to the number of blue permanents you control. */*
Name | Mana | Type | Text |
---|---|---|---|
Maze Glider | 5U | Creature — Elemental | Flying Multicolored creatures you control have flying. 3/5 |
Lyev Skyknight | 1WU | Creature — Human Knight | Flying When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.) 3/1 |
Truth or Consequences | 2UR | Sorcery | Secret council — Each player secretly votes for truth or consequences, then those votes are revealed. You draw cards equal to the number of truth votes. Then choose an opponent at random. Truth or Consequences deals 3 damage to that player for each consequences vote. |
Tracker | 2G | Creature — Human | {G}{G}, {T}: Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker. 2/2 |
Khorvath's Fury | 4R | Sorcery | For each player, choose friend or foe. Each friend discards all cards from their hand, then draws that many cards plus one. Khorvath's Fury deals damage to each foe equal to the number of cards in their hand. |
Elenda and Azor | 3WUB | Legendary Creature — Vampire Knight Sphinx | Flying, ward {2} Whenever Elenda and Azor attacks, you may pay {X}{W}{U}{B}. If you do, draw X cards. At the beginning of each end step, you may pay 4 life. If you do, create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the number of cards you've drawn this turn. 6/6 |
Jace's Archivist | 1UU | Creature — Vedalken Wizard | {U}, {T}: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. 2/2 |
Molten Psyche | 1RR | Sorcery | Each player shuffles the cards from their hand into their library, then draws that many cards. Metalcraft — If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn. |
Solid Footing | W | Enchantment — Aura | Flash Enchant creature Enchanted creature gets +1/+1. As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power. |
Widespread Brutality | 1BRR | Sorcery | Amass Zombies 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass Zombies 2, put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) |