M:tG card similarity search
1U · Creature — Faerie Rogue
Flash Flying Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal. 1/2
Name | Mana | Type | Text |
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Vault 75: Middle School | 2WW | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile all creatures with power 4 or greater. II, III — Put a +1/+1 counter on each creature you control. |
Goliath Sphinx | 5UU | Creature — Sphinx | Flying 8/7 |
Essence Flux | U | Instant | Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it. |
Warden of the Inner Sky | W | Creature — Human Soldier | As long as Warden of the Inner Sky has three or more counters on it, it has flying and vigilance. Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on Warden of the Inner Sky. Scry 1. Activate only as a sorcery. 1/2 |
Patient Turtle | 2GG | Creature — Turtle | Patient Turtle enters the battlefield with two +1/+1 counters on it if you didn't go first this game. 3/3 |
Gold-Forged Sentinel | 6 | Artifact Creature — Chimera | Flying 4/4 |
Azure Drake | 3U | Creature — Drake | Flying 2/4 |
Desert Drake | 3R | Creature — Drake | Flying 2/2 |
Fighting Drake | 2UU | Creature — Drake | Flying 2/4 |
Seacoast Drake | 1U | Creature — Drake | Flying 1/3 |