M:tG card similarity search
4B · Enchantment — Aura
Enchant creature Enchanted creature gets -4/-4. When enchanted creature dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Hansk, Slayer Zealot | 2RG | Legendary Creature — Human Archer | At the beginning of your upkeep, target opponent creates three Walker tokens. (They're 2/2 black Zombie creatures.) {T}: Hansk, Slayer Zealot deals 2 damage to target creature. Whenever a Zombie an opponent controls dies, draw a card. 4/4 |
| Tuktuk the Explorer | 2R | Legendary Creature — Goblin | Haste When Tuktuk the Explorer dies, create Tuktuk the Returned, a legendary 5/5 colorless Goblin Golem artifact creature token. 1/1 |
| Give No Ground | 3W | Instant | Target creature gets +2/+6 until end of turn and can block any number of creatures this turn. |
| Toshiro Umezawa | 1BB | Legendary Creature — Human Samurai | Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever a creature an opponent controls dies, you may cast target instant card from your graveyard. If that spell would be put into a graveyard, exile it instead. 2/2 |
| Flowstone Wall | 2R | Creature — Wall | Defender (This creature can't attack.) {R}: Flowstone Wall gets +1/-1 until end of turn. 0/6 |
| Cryptic Annelid | 3U | Creature — Worm Beast | When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 1/4 |
| Righteous Confluence | 3WW | Sorcery | Choose three. You may choose the same mode more than once. • Create a 2/2 white Knight creature token with vigilance. • Exile target enchantment. • You gain 5 life. |
| Metropolis Sprite | 1U | Creature — Faerie Rogue | Flying {U}: Metropolis Sprite gets +1/-1 until end of turn. 1/2 |
| Sword of Fire and Ice | 3 | Artifact — Equipment | Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card. Equip {2} |
| The Space Family Goblinson | 2RG | Legendary Creature — Goblin Guest | The Space Family Goblinson has trample as long as you've rolled three or more dice this turn. Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson. 1/1 |