M:tG card similarity search
3W · Enchantment — Aura
Enchant permanent When Faith's Fetters enters the battlefield, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Name | Mana | Type | Text |
---|---|---|---|
Fae Flight | 1U | Enchantment — Aura | Flash Enchant creature When Fae Flight enters the battlefield, enchanted creature gains hexproof until end of turn. Enchanted creature gets +1/+0 and has flying. |
Hidden Herbalists | 1G | Creature — Human Druid | Revolt — When Hidden Herbalists enters the battlefield, if a permanent you controlled left the battlefield this turn, add {G}{G}. 2/2 |
Pest Problem | 2R | Instant — Adventure | Create two 1/1 black Rat creature tokens with "This creature can't block." (Then exile this card. You may cast the creature later from exile.) |
Commence the Endgame | 4UU | Instant | This spell can't be countered. Draw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) |
Shimatsu the Bloodcloaked | 3R | Legendary Creature — Demon Spirit | As Shimatsu the Bloodcloaked enters the battlefield, sacrifice any number of permanents. Shimatsu enters the battlefield with that many +1/+1 counters on it. 0/0 |
Taiga Stadium | Land | Taiga Stadium enters the battlefield tapped unless you control a white, blue, or black permanent. {T}: Add {R} or {G}. | |
Melira, Sylvok Outcast | 1G | Legendary Creature — Human Scout | You can't get poison counters. Creatures you control can't have -1/-1 counters put on them. Creatures your opponents control lose infect. 2/2 |
Soul Tithe | 1W | Enchantment — Aura | Enchant nonland permanent At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless they pay {X}, where X is its mana value. |
Exquisite Firecraft | 1RR | Sorcery | Exquisite Firecraft deals 4 damage to any target. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, this spell can't be countered. |
Book of Rass | 6 | Artifact | {2}, Pay 2 life: Draw a card. |