M:tG card similarity search
W · Instant
Target permanent you control gains protection from the color of your choice until end of turn. Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Hall of Gemstone | 1GG | World Enchantment | At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color. |
Shifting Sky | 2U | Enchantment | As Shifting Sky enters the battlefield, choose a color. All nonland permanents are the chosen color. |
Pristine Skywise | 4WU | Creature — Dragon | Flying Whenever you cast a noncreature spell, untap Pristine Skywise. It gains protection from the color of your choice until end of turn. 6/4 |
Orcish Medicine | 1B | Instant | Target creature gains your choice of lifelink or indestructible until end of turn. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) |
River Merfolk | UU | Creature — Merfolk | {U}: River Merfolk gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.) 2/1 |
Angelic Intervention | 1W | Instant | Target creature or planeswalker you control gains protection from colorless or from the color of your choice until end of turn. If it's a creature, put a +1/+1 counter on it. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything with that quality.) |
Gilded Light | 1W | Instant | You gain shroud until end of turn. (You can't be the target of spells or abilities.) Cycling {2} ({2}, Discard this card: Draw a card.) |
Hooded Kavu | 2R | Creature — Kavu | {B}: Hooded Kavu gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) 2/2 |
Thornscape Master | 2GG | Creature — Human Wizard | {R}{R}, {T}: Thornscape Master deals 2 damage to target creature. {W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn. 2/2 |
Jihad | WWW | Enchantment | As Jihad enters the battlefield, choose a color and an opponent. White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color. When the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad. |