M:tG card similarity search
1W · Creature — Human Cleric
Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's mana value. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Simplify | G | Sorcery | Each player sacrifices an enchantment. |
Chastise | 3W | Instant | Destroy target attacking creature. You gain life equal to its power. |
Momentous Fall | 2GG | Instant | As an additional cost to cast this spell, sacrifice a creature. You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness. |
Veiled Sentry | U | Enchantment | When an opponent casts a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes an Illusion creature with power and toughness each equal to that spell's mana value. |
Bloodfire Infusion | 2R | Enchantment — Aura | Enchant creature you control {R}, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature. |
Pyre of Heroes | 2 | Artifact | {2}, {T}, Sacrifice a creature: Search your library for a creature card that shares a creature type with the sacrificed creature and has mana value equal to 1 plus that creature's mana value. Put that card onto the battlefield, then shuffle. Activate only as a sorcery. |
Path of Peril | 1BB | Sorcery | Cleave {4}{W}{B} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Destroy all creatures [with mana value 2 or less]. |
Rodolf Duskbringer | 5B | Legendary Creature — Vampire Angel | Flying, deathtouch, lifelink Whenever you gain life, Rodolf Duskbringer gains indestructible until end of turn. At the beginning of your end step, you may pay {1}{W/B}. When you do, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn. 4/4 |
Steal Enchantment | UU | Enchantment — Aura | Enchant enchantment You control enchanted enchantment. |
Resolute Archangel | 5WW | Creature — Angel | Flying When Resolute Archangel enters the battlefield, if your life total is less than your starting life total, it becomes equal to your starting life total. 4/4 |