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17 May 2024: Card library updated.

Faith Unbroken

3W · Enchantment — Aura

Enchant creature you control When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield. Enchanted creature gets +2/+2.

Similar cards

Color identity:
NameManaTypeText
Angelic Reward 3WWEnchantment — Aura Enchant creature Enchanted creature gets +3/+3 and has flying.
Arcane Flight UEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has flying.
Magefire Wings UREnchantment — Aura Enchant creature Enchanted creature gets +2/+0 and has flying.
Nimbus Wings 1WEnchantment — Aura Enchant creature Enchanted creature gets +1/+2 and has flying.
One With the Wind 1UEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has flying.
Spectral Flight 1UEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has flying.
Wings of Hope WUEnchantment — Aura Enchant creature Enchanted creature gets +1/+3 and has flying.
Goblin Shrine 1RREnchantment — Aura Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0. When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.
Storm Herald 2RCreature — Human Shaman Haste When Storm Herald enters the battlefield, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else. 3/2
Drake Umbra 4UEnchantment — Aura Enchant creature Enchanted creature gets +3/+3 and has flying. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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