M:tG card similarity search
1WW · Creature — Human Soldier
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Faithful Squire. At the beginning of the end step, if there are two or more ki counters on Faithful Squire, you may flip it. 2/2
Name | Mana | Type | Text |
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Kurgadon | 4G | Creature — Beast | Whenever you cast a creature spell with mana value 6 or greater, put three +1/+1 counters on Kurgadon. 3/3 |
Bosom Buddy | 3W | Creature — Elephant Townsfolk | Whenever you cast a spell, you may gain ½ life for each word in that spell's name. 1/4 |
Toadstool Admirer | G | Creature — Ouphe | Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) {3}{G}: Put a +1/+1 counter on Toadstool Admirer. 1/1 |
Bandit's Haul | 3 | Artifact | Whenever you commit a crime, put a loot counter on Bandit's Haul. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) {T}: Add one mana of any color. {2}, {T}, Remove two loot counters from Bandit's Haul: Draw a card. |
Phalanx Leader | WW | Creature — Human Soldier | Heroic — Whenever you cast a spell that targets Phalanx Leader, put a +1/+1 counter on each creature you control. 1/1 |
Spirit of the Hearth | 4WW | Creature — Cat Spirit | Flying You have hexproof. (You can't be the target of spells or abilities your opponents control.) 4/5 |
Wind Spirit | 4U | Creature — Elemental Spirit | Flying Menace (This creature can't be blocked except by two or more creatures.) 3/2 |
Clearwater Goblet | 5 | Artifact | Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) At the beginning of your upkeep, you may gain life equal to the number of charge counters on Clearwater Goblet. |
Deathknell Kami | 1B | Creature — Spirit | Flying {2}: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step. Soulshift 1 (When this creature dies, you may return target Spirit card with mana value 1 or less from your graveyard to your hand.) 0/1 |
Incendiary | R | Enchantment — Aura | Enchant creature At the beginning of your upkeep, you may put a fuse counter on Incendiary. When enchanted creature dies, Incendiary deals X damage to any target, where X is the number of fuse counters on Incendiary. |