M:tG card similarity search
2BR · Creature — Vampire Noble
Flying, haste Sacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat. 4/1
Name | Mana | Type | Text |
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Whip Sergeant | 2R | Creature — Human Soldier | {R}: Target creature gains haste until end of turn. (It can attack this turn.) 2/1 |
Ashling the Pilgrim | 1R | Legendary Creature — Elemental Shaman | {1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player. 1/1 |
Archangel of Thune | 3WW | Creature — Angel | Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1 counter on each creature you control. 3/4 |
Spike Drone | G | Creature — Spike Drone | Spike Drone enters the battlefield with a +1/+1 counter on it. {2}, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature. 0/0 |
Asmira, Holy Avenger | 2GW | Legendary Creature — Human Cleric | Flying At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn. 2/3 |
Thermal Navigator | 3 | Artifact Creature — Construct | Sacrifice an artifact: Thermal Navigator gains flying until end of turn. 2/2 |
Armor Thrull | 2B | Creature — Thrull | {T}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature. 1/3 |
Prairie Dog | 1W | Creature — Squirrel | Lifelink At the beginning of your end step, if you haven't cast a spell from your hand this turn, put a +1/+1 counter on Prairie Dog. {4}{W}: Until end of turn, if you would put one or more +1/+1 counters on a creature you control, put that many plus one +1/+1 counters on it instead. 2/2 |
Invigorating Hot Spring | 1RG | Enchantment | Invigorating Hot Spring enters the battlefield with four +1/+1 counters on it. Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.) Remove a +1/+1 counter from Invigorating Hot Spring: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn. |
Scourge of Skola Vale | 2G | Creature — Hydra | Trample Scourge of Skola Vale enters the battlefield with two +1/+1 counters on it. {T}, Sacrifice another creature: Put a number of +1/+1 counters on Scourge of Skola Vale equal to the sacrificed creature's toughness. 0/0 |