Card Codex

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17 May 2024: Card library updated.

Falkenrath Gorger

R · Creature — Vampire Berserker

Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 2/1

Similar cards

Color identity:
NameManaTypeText
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Masumaro, First to Live 3GGGLegendary Creature — Spirit Masumaro, First to Live's power and toughness are each equal to twice the number of cards in your hand. */*
Itzquinth, Firstborn of Gishath RGLegendary Creature — Dinosaur Haste When Itzquinth, Firstborn of Gishath enters the battlefield, you may pay {2}. When you do, target Dinosaur you control deals damage equal to its power to another target creature. 2/3
Radha's Firebrand 1RCreature — Human Warrior Whenever Radha's Firebrand attacks, target creature defending player controls with power less than Radha's Firebrand's power can't block this turn. Domain — {5}{R}: Radha's Firebrand gets +2/+2 until end of turn. This ability costs {1} less to activate for each basic land type among lands you control. Activate only once each turn. 3/1
It Doesn't Add Up 3BBInstant Return target creature card from your graveyard to the battlefield. Suspect it. (It has menace and can't block.)
Crypt Angel 4BCreature — Angel Flying, protection from white When Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand. 3/3
Easy Prey 1BInstant Destroy target creature with mana value 2 or less. Cycling {2} ({2}, Discard this card: Draw a card.)
Hatchery Spider 5GGCreature — Spider Reach Undergrowth — When you cast this spell, reveal the top X cards of your library, where X is the number of creature cards in your graveyard. You may put a green permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. 5/7
Hushbringer 1WCreature — Faerie Flying, lifelink Creatures entering the battlefield or dying don't cause abilities to trigger. 1/2
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