Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Fall

BR · Sorcery

Target player reveals two cards at random from their hand, then discards each nonland card revealed this way.

Similar cards

Color identity:
NameManaTypeText
Killer Instinct 4RGEnchantment At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Equipoise 2WEnchantment At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)
Devour Flesh 1BInstant Target player sacrifices a creature, then gains life equal to that creature's toughness.
Tribute to Hunger 2BInstant Target opponent sacrifices a creature. You gain life equal to that creature's toughness.
Scarscale Ritual 1U/BSorcery As an additional cost to cast this spell, put a -1/-1 counter on a creature you control. Draw two cards.
Boggart Forager RCreature — Goblin Rogue {R}, Sacrifice Boggart Forager: Target player shuffles their library. 1/1
Mardu Outrider 1BBCreature — Orc Warrior As an additional cost to cast this spell, discard a card. 5/5
Black Vise 1Artifact As Black Vise enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
Fire Shrine Keeper RCreature — Elemental Menace {7}{R}, {T}, Sacrifice Fire Shrine Keeper: It deals 3 damage to each of up to two target creatures. 1/1
Benthicore 6UCreature — Elemental When Benthicore enters the battlefield, create two 1/1 blue Merfolk Wizard creature tokens. Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.) 5/5
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