M:tG card similarity search
1G · Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Scry 2. II — Put two +1/+1 counters on target creature you control. III — Until end of turn, target creature you control gains "When this creature dies, draw two cards." Then that creature fights up to one other target creature.
Name | Mana | Type | Text |
---|---|---|---|
Lose Hope | B | Instant | Target creature gets -1/-1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
Lost in a Labyrinth | U | Instant | Target creature gets -3/-0 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
Filth | 3B | Creature — Incarnation | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk. 2/2 |
Agent of the Iron Throne | 2B | Legendary Enchantment — Background | Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life." |
Bright-Palm, Soul Awakener | 1RGW | Legendary Creature — Fox Shaman | Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn. 4/3 |
Red-Hot Hottie | 2RR | Creature — Elemental | Whenever Red-Hot Hottie deals damage to a creature, put a third-degree-burn counter on that creature. It gains "At the beginning of each end step, sacrifice this creature unless you scream 'Aaah!' at the top of your lungs." 2/5 |
Go Blank | 2B | Sorcery | Target player discards two cards. Then exile that player's graveyard. |
Hold for Ransom | 1W | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block and has "{7}: Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery." |
Kabira Outrider | 3W | Creature — Human Warrior | When Kabira Outrider enters the battlefield, target creature gets +1/+1 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 3/3 |
Fury Charm | 1R | Instant | Choose one — • Destroy target artifact. • Target creature gets +1/+1 and gains trample until end of turn. • Remove two time counters from target permanent or suspended card. |